Dear People of Earth:
I have never been this excited about the prospects of the next two years of mmo gaming. This is not just because of the games that will be arriving shortly, but also because of the games that are already out and finally have the opportunity to grow into their own. I share with you my predictions for 2010 and early 2011.
It’s the Story, Stupid
The past few years the word immersion seemed to take a backseat to the word gameplay. That is to say that studios focused on how they could entertain a player with technical achievements or hook a person with grinding gameplay – Yes, I’m looking at you, Aion. Currently, I’m seeing a shift toward a focus on the story.
Secret World has created its entire community around the concept of just that, a secret world existing right alongside our own. If the pre-alpha community and developer involvement is any indication of what they are actually working on, I fully expect a vibrant, cohesive story that is central to the game. The trailer for the game is stunning but, unfortunately, a trailer isn’t a solid indication of a game’s play-worthiness.
Then, there’s the phenom that is Bioware’s Star Wars mmo. I certainly recognize that Star Wars is a massive franchise with broad appeal, but what appeals most to me is the fact that Bioware is really going hard and investing a great deal of time and resources to providing a strong, immersive story. Every press release, every article seems to reaffirm this: It’s about the story.
2010, the year of the story
I Want Purple Spiked Hair…and a Tail
Customization. I want to choose my character’s face, body type, proportions of hands to shoulders and from feet to neck, stance, mood, eyes and length of hair and if he suffers from arthritis in his right knee. If you put me into a game with millions of assets and spectacular animation, I want to be able to control the look and feel of the character that represents my interests in that world. To this end, it is my fondest wish that all upcoming games embrace the “Cryptic” model of character…modeling.
Champions Online and Star Trek Online
Champions Online isn’t going anywhere in 2010 or 2011. The major draw will be to the customization of nearly every aspect of the character. We’ll see more content added as Cryptic gains resources from STO and micro-transactions and the game’s population will grow. In a year’s time CO will become the game that it should have been at launch and, possibly, surpass all expectations for awesome. All I ask for is the superpower to make enemies fall asleep. I mean get on the floor, take out a pillow and go to town. Alas…
Star Trek Online is going to explode. People’s heads will explode. People who watched a couple of episodes and said “Hmm, that’s interesting” will feel a gravitational pull to their local gaming store and their Credit Card will enter itself into a subscription cycle. The media will lament that all the ’smart people’ have gone hermit and secluded themselves from all social activity. Society will crumble as all eyes, keyboards, mice (and stupid trackballs) and fingers are on STO.
I’ve been in closed beta and now open beta and I can confidently say that this is a strong offering from Cryptic. Everything that I wanted to do in a dream game of Star Trek is here (Well… except for endless holodeck simulations with scantilly clad…anyway). You can customize your starship, your character, your bridge officers, your uniform for crying out loud. The graphics are current-gen, the animations are smooth and the gameplay is spot-on.
2010, the year of customization
Wow, What Ever Happened to WoW?
… WoW dies.
2010, the year WoW died
I’ve shared with you my thoughts and expectations for the next year in online gaming. Go forth and prepare thy-selves for a year of Awesome. Get sun while you can and stock up on non-perishables. Put up a picture of what the outdoors looks like because you won’t be seeing it much this year.
Yours, Most Sincerely,
The Master of Space and Time
Andrew